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The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design – eBook

eBook details

  • Author: Celia Hodent
  • File Size: 6 MB
  • Format: PDF
  • Length: 266 pages
  • Publisher: CRC Press; 1st edition
  • Publication Date: August 10, 2017
  • Language: English
  • ASIN: B074PTTKR7
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Original price was: $44.00.Current price is: $24.99.

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Author(s)

Celia Hodent

Making a successful video game is very difficult. The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design (PDF) will help you overcome many related problems. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from 1st hearing about it to progressing in the game and navigating menus. UX as a discipline offers guidelines to assist developers in creating the best experience they want to deliver, shipping much higher quality games (whether it is an AAA game, indie game, or “serious game”), and meeting their business goals while staying true to their artistic and design intent.

In a nutshell, UX is about understanding the human gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, how players will interact with it, the emotions it will elicit, and how engaging the experience will be. This ebook, The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design PDF is designed to equip readers of all levels, from professionals to students, with neuroscience knowledge and user experience methodologies and guidelines. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe much more efficiently, while providing a better experience for their audience.

Reviews

“By blending up-to-date brain science with game-relevant UX design principles, this book doesn’t just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you’ll know what you’re talking about.” – Jesse Schell, Game Designer, author of The Art of Game Design

“The beauty of this ebook is that it is two things at the same time:

    1. 1. An amazingly complete introduction to video game design, using psychology to help design more compelling games.
      2. An amazingly complete introduction to psychology, using examples from video games to make the concepts memorable and clear.

So whether you are a player, game designer, or someone wishing to understand gaming psychology, this is the ebook for you.”– Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things

“This PDF ebook is an invaluable asset for game developers, whether you work in game design, programming or user experience. With a lucid overview of the current best knowledge from cognitive psychology, Dr. Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science.” – Raph Koster, Game Designer, author of A Theory of Fun for Game Design

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